Thanks to Valve's dedication to adding several movement settings, there's no need to miss out on Half-Life: Alyx if you suffer with motion sickness. But I also haven't tried to follow tips like the ginger candies or taking motion sickness medication. VR still tires me out, and being able to watch my other half play on the TV has helped us to make decent progress in the evenings. I've been playing VR via PSVR and now the Oculus Quest 2 since the launch of the PSVR1 and still don't have 'legs' for full, non-warp movement - it still always makes me sick. It's nice to finally be able to play a VR game without having to duck out early to collapse on the sofa with a pack of chewing gum and some cold water. It works as an antihistamine, helping to prevent nausea, dizziness, and vomiting that some people experience with motion. It's honestly that smooth, and there's no risk of falling as the game will promptly spawn you at the top of the ladder if you misstep.Īmong all the things Half-Life: Alyx should be praised for, accommodating the awkward limitations imposed by motion sickness sufferers should definitely be one. Dramamine (dimenhydrinate) is an over-the-counter medication commonly used to treat symptoms of motion sickness. With continuous movement, I would even go as far as suggesting that you enable hand-climbing on ladders. 'Snap turn' may not be as easy on the eyes, but I recommend sticking with it for the most part whenever possible. However, if the user were to move in the virtual environment we are immediately creating a motion conflict and potential sensation of nausea and distraction. Valve's first patch added 'continuous turn' which makes turning much smoother, but feels like an absolute nightmare if you suffer with motion sickness.
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